Regiments are columns, so the more battalions a regiment is the more troops it has to cycle though, but generally speaking you want to be as 'deep' as you are wide, especially at the 20 Combat Width size. If you've got motorised or amour, Maintenance is also a must, with Field Hospital being good for infantry divisions. Always keep in mind the production capacity of your nation. Does it decide battles? Generally Infantry are better on defence than they are on attack, but Mechanised Battalions change this dynamic some-what. It doésn't but anyoné who selects up hoi4 can appear anything up and hundreds of outcomes will put up, from video tutorials to in-depth instructions on simply about anything in the video game, to the smallest details.Here's the thing! I've played 500 hours of HoI IV and I still don't know what it means yet I see most YouTubers referring to it and being concerned about it. While history is directed a bit more than it is in other Paradox games, there's actually more flexibility here than previous iterations. Combat Width-> How much space the unit takes on the battlefield. this is a game about land wars. Most people like to have a line of 20’s as the front and then a smaller army of 40’s to do the pushing. An integral part of the game, as you can imagine, involves fighting in the wars that erupt during this era. Support regiments require less equipment and manpower. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Also, we're told to avoid mud at all costs, apparently. Develop detailed historic tanks and planes through research and army experience. In Hearts of Iron, China has a tremendous potential to be a mid to late game powerhouse. The actual combat width for 28 INF with MA and Offensive Doctrine field marshal is 40.32, but the combat width penalty is so small because you just exceed combat width by 0.64 (assuming you attack a province from 1 side). If you're fighting outside of mainland Europe, Logistics can also be a life saver. Édouard Daladier and the Radical Party require your immediate to help to protect La République against the Fascist Menace which Hitler has created in Germany. Personally, I never bother with it. In most wars naval supremacy is entirely optional, even if quite helpful, so at the end of the day ensuring your land army is up to scratch is more important. Organisation is important. The base combat width is 15.As military technology advances, a country's c… You'll want separate Divisions for attack and defence, although it's possible to design all-rounders as well. A 3X3 grid or a 4/3/3 set-up usually works. A 'Light Armour W/ Motorised', for example, is a more rounded unit, but Light Armour has its own drawbacks - they cost as much 'Medium' tanks but aren't as good, some one school of thought is to wait until you hit Medium before adding tanks to divisions. Only two people at a time may fit down the hallway at once, so they have to line up. In addition, an extra 40 width is applied per additional ‘front’. Make sure you check out this video on special forces design as well, including a dedicated Anti-Tank division. Note this design is 44 combat width however when combined with a field marshal which provides -10% own combat width it brings it down to 40 which is obviously better. There are many different combat modifiers in Hearts of Iron 3. Sum of: To keep within the 20 combat width limit you'll need to sacrifice an Infantry Regiment, but the trade-off in terms of HP and Organisation are worth it. This means you can put support artillery with a motorized infantry division and it will still go as fast as the motorised units, for example. It’s worth noting that in this 3 v 1 scenario, only you get the extra width - the enemy has to stick with the 80 they get from their one province. Larger combat width so you can make larger divisions. The State of North Borneo contains 16 Oil and 52 Rubber. E.G., 3/3/4 Tank/Tank/Infantry (Motorised or Mechanised). Intense Online Combat: Battle in both competitive and cooperative multiplayer for up to 32 players. A very short focus, which is not a good thing because you get to the end of it fast. So if you’re attacking one territory from three, that’s a width of 160. Combat Width: The standard combat width is reduced from 80 to 75 and additional combat width from flanking is increased from 20 to 25. While you can create divisions that work for a specific purpose, you generally want to mix things up. As of 01/01/1936 the state of Singapore contains 20 Aluminum, 445 Rubber, 246 Tungsten and 26 Steel. Will certainly help me carry out my battles. 1.5: ... How To Create A New Faction Hoi4. r/hoi4: A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Again TJ does some great videos talking in depth into general theory crafting for Infantry and Armour divisions: There's also one for more motorised divisions, but it generally covers elements from the other videos, and until you get to mechanised I would personally advise against having all motorised infantry divisions because they cost 200 extra manpower per battalion, plus have severe terrain penalties. For armoured/combined arms divisions, generally you want to give them support battalions until you unlock the self-propelled tank chassis versions of Artillery & AT, so as not to be hit by speed penalties. When you view this battle it should say “80” in the middle of the screen. For my part, I think it's infinitely more accessible than Hearts of Iron III was, but still suffers from the peculiar problem of the planning and preparing for war being more fun than fighting the war itself. It’s worth noting that in this 3 v 1 scenario, only you get t… All countries other than Native Americans start with tech level 2 or 3, so their starting combat width will be 20. If you've yet to dive into the game, don't forget to check our our review of Hearts of Iron IV, which James split into two parts covering the civilian and military aspects. Try to plan ahead how you want to set up your divisions, as you won't be able to afford too much trial and error. When you attack from a single province, the combat width is 80. Only a certain number of men can fight on a battlefield at a time. Working towards the 20 Combat width, you then add and subtract other Battalion types from there. Changing division templates costs XP, which can be hard to get in the early game depending on who you are. For example, many countries termed \"regiments\" were called \"brigades\" by other countries. The actual combat width for 28 INF with MA and Offensive Doctrine field marshal is 40.32, but the combat width penalty is so small because you just exceed combat width by 0.64 (assuming you attack a province from 1 side). Mobile Warfare is when you want to outmanuver the enemy and also has that juicy +2.00% then +3.00% at the end. Arise children of the Fatherland! Division width can really translate to how much shit you have in a division. Support regiments can be air dropped along with paratroopers, which allows you to give some much needed backbone to these divisions. So while you're always fighting, in a very general sense, the second 'War of the World' the nature and course of that war can be radically different every time. In very general terms, Infantry provide a Division with HP, Defence and Organisation, while Armour provides the hitting power in terms of Hard Attack, Soft Attack (although infantry are good on this as well) & Breakthrough. There are a few basic things to remember: The basic combat width of a province (without any modifiers) is 80, which means each side can field up to 80 widths worth of Divisions (not account for any modifiers). To fight the land wars, you need to create divisions using the wonderfully flexible, and slightly impenetrable Division Designer. Historically, it fought the Japanese for eight long years and was left devastated. Sets the bonuses or penalties for the attacker and defender in an on-going border war. The combat width used in the border war battle. You won't need much AT fighting against China, but you'll want a f***ton for Russia. So if you’re attacking one territory from three, that’s a width of 160. 1 Strength 2 Experience 3 Leader Skill 3.1 Defensive Doctrine 3.2 Offensive Doctrine 4 Combined Arms 5 Lack of Supplies 6 Terrain Modifiers 6.1 River Crossing 6.2 Forests 6.3 Mountains 6.4 Hills 7 … Hyperinflation and insurrection left the Nationalist government unable to stem the tide of popular communist revolutionary Mao Zedong. Standard Division templates for Infantry is 4/3/3, same for Infantry. will be filled by the available divisions. All you get in return is really the extra speed, but there are better combinations you can use. If you're a wargamer who's into his/her videogames, you'll most likely have seen (if not played) Hearts of Iron IV. By Charlie Hall@Charlie_L_Hall on Jan 25, 2016 at 8:00am . Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. Each combat width range is representative of an approach to the game. Individual battllion combat widths are changed as well. https://www.naguide.com › hearts-of-iron-iv-4-recommended-division-templates They will have more soldiers shooting which will give them an advantage. The State of North Borneo contains 16 Oil and 52 Rubber. Thanks for the quick responses. The base combat width is 15. What defines the effectiveness of one Division vs. another? Hoi4 Field Marshal Vs General Rating: 3,9/5 6704 reviews. Combat Combat Width Manpower Required Malayan Infantry Brigade None 3 Infantry Battalions 6 3000 Resources [edit | edit source] British Malaya (in Hoi4) is probably best known for its rubber. Each battle has a certain ammount of width it can support, meaning how wide the front is, the more width the battle has the more troops can fight in it. The basic combat width of a province (without any modifiers) is 80, which means each side can field up to 80 widths worth of Divisions (not account for any modifiers). This article was written in collaboration with the Loresworn Order, who provided a lot of the theory-crafting behind today's piece. I would recommend this if you play with a highly mobile army such as Germany. The maximum available width (10, 15, 20 etc.) Combat Width -> How much space the unit takes on the battlefield. Alas, France is on the brink of civil war with the communists quickly growing in strength. I’ll do my best to explain although I do have difficulty putting it in practical terms. Another contributing factor are combat events, which occur based on the strategic development of both sides. A typical fight has 80 combat width, thus you could fit 8 units of 10, 4 units of 20, 2 units of 40 or 1 unit of 80. The main differences between whether a battalion is 'support' or 'line' is: With this in mind, it's only really worth putting 'Line' versions of things like Artillery and AT on foot-infantry divisions. For stacking penalties ships and airwings, see naval combat and air combat. It can comfortably sustain Total Mo… You'll run of organisation a lot sooner than you'll run out of health, and you'll lose 99% of battles due to low organisation. Larger combat width so you can make larger divisions. Support slots don't change the speed of a division, which is set to the slowest unit. 28 INF divisions can only be obtainable through mods which increase the amount of battalion slots in division designers. China is in an interesting place in January 1936. The rule of thumb is that you want a combat width of 10, 20, or 40. Depending on the role your division will be filling will dictate the make-up. First off, you'll want to watch this video. The mountains of Italy are going to be problematic for armour or combined arms divisions, so the Mountaineer special forces troops will shine here. equipment_bonus = { = { } } add "Instant = yes" for the bonuses to apply instantly, instead of only future produced equipment. Of course in a real battle soldiers can't line up side by side, so there is some abstraction involved. 8 divisions to a province means more than enough to fill combat width. A theater is a player-defined high-level group of command groups.Alerts such as being in low supply, and a summary of combat progress, are provided for an entire theater, and reinforcement priority can be set for an entire theater. Mobile Warfare is when you want to outmanuver the enemy and also has that juicy +2.00% then +3.00% at the end. Thanks again! Additional thanks to reddit user 'billguncrash' for writing int with some additional tips and pointers. A Division is made up of Regiments, which are in turn made up of Battalions. Is more better? That means you can have any number of divisions whose total combat width doesn't exceed 80 actively fighting. This means an entire division gets sent to reserve resulting in you actually only attacking with 3x21, which is 63. Español - Latinoamérica (Spanish - Latin America). Also worth keeping in mind is that Marine and Mountaineers are considered vastly superior to regular infantry due to the stat distribution (lower HP, but better organisation), so one option is to switch out all of your infantry for a specialist unit where possible. 28 INF divisions can only be obtainable through mods which increase the amount of battalion slots in division designers. Always check the tool-tips. In addition, an extra 40 width is applied per additional ‘front’. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. The following is extracted from a forum post by blu emu) Stacking penalties depend on the number of Divisions (not Regiments) involved in the battle, and on the number of directions of attack (attack vectors). It is technologically backwards, militarily stretched thin, and quite friendless. Thus the 'standard' division combat width is changed from 40/20 to 25. Research & Doctrines will affect some of the basic principles laid out here, as will more advanced models of things. In simple terms, 4 x 20 = 80, but 4 x 21 is  84. Coastal sea +10% Heavy ships occupy 3 combat width, while galleys, transports and light ships each occupy 1 combat width. Before anyone kills me, obviously 10 width infantry divisions are not the best pure combat unit in the game. I would recommend this if you play with a highly mobile army such as Germany. Is less CW good? Bildiğim kadarı ile ortalama hoi 4 combat width i 80 bu yüzden de ben genellikle 20 cw lik birimler yapıyorum aynı anda 4 birim birden saldırabilsin yada savunabilsin diye 21 olduğu anda 3 birime düşecek çünkü ben 20 yapmanı öneririm. All rights reserved. Dominions 5 And You: A Guide to (Almost) Not Getting Slaughtered, Essential Tactics for Combat Mission Shock Force 2, Know Your Enemy: A quick-fire guide to the divisions of Steel Division, Here’s your first look at space 4X game Distant Worlds 2, Further Reading: Christmas 2020 books for the discerning wargamer, The Wargamer’s Wife: Holiday Gift List 2020. They allow you to give some much needed backbone to these divisions principles laid here. 1 additional regiment can be placed in the border war battle hearts-of-iron-iv-4-recommended-division-templates combat width is applied per additional front... And slightly impenetrable division Designer, facing Mengkukou mentioned above, Infantry provide a lot of tips what... 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