I found that on the easy efreeti camp you can level it easy and with little disturbance to the group. The range of abilities allows druids to play multiple roles in a group or to solo effectively. From Project 1999 Wiki. 1 Staff of Living Brambles 2 The Seed Of Wrath: Walkthrough for those that don't have Epic 1.0 3 First Part - The Rathe Mountains … Lake of Ill Omen: Fight near the windmill. Call of the Forsaken: Druid Spells. Level 40-50: Gorillas in Emerald jungle. This is the index page for all of my Classic EQ TLP guides. For instance, water. Probably the most known druid tactic to solo. Always use group buffs: It will save you mana and will help your dps output (regrowth of the grove, circles, pack spirit, etc ..). I have found that these are very good pets and very reliable ones. Rank 3 Spells. Think of the druid class as the number one soloers outdoors, and a very entertaining and challenging class to play in general. Cast your charm spell on it. You're charming in Plane of Hate or Chardok: This can be tricky, three possible ways to recharm: Root the pet and recharm it. If your pet dies, just go near the FF House (P1999 map) and get another one, there should be plenty of them . Use your, Nybright sisters in Lesser Faydark: Great cash camp. A complete searchable and filterable list of all Druid Abilities in World of Warcraft: Shadowlands. Track Skill Cap Increased from 50 -> 125 -- 3 Months After Velious, Foraging when hungry/thirsty makes you automatically get food/water -- 4 Months after Velious, Wind of the North/South can be cast from anywhere +. 1 Level 86 2 Level 87 3 Level 88 4 Level 89 5 Level 90 6 Level 91 7 Level 92 8 Level 93 9 Level 94 10 Level 95 Beast's Beguiling - Animal charm up to level 88. lvl 23-30 druids with animal mobs pathing by that are hostile to *everyone*. Due to limitations of the Wiki, the Spells had to be split over multiple pages Levels 1 to 29 || Levels 34 to 49 || Levels 50 to 60. Their most unusual ability is to track unseen NPCs, for which they can be used as "pullers" in outdoor zones. Disclaimer: The opinions in this guide are entirely personal. Level 106 Spells: Minor Marked Symbol of the Ring of Scale Level 107 Spells: Lesser Marked Symbol of the Ring of Scale After you make this friendly gorilla your pet, use Savage Spirit on it. These are the new spells that druids get in the Velious expansion. Fetch your quad and lead them close to the spot where you are bound. It's very difficult, you will die a lot, you have been warned. Druids can melee to some extent. Druid/Spells. With LU56, this limitation changed and now any player can use them. However right now I use it everyday on dungeons. If you don't want to waste mana when pulling you can use the. Send it to fight a similar (if possible) kind of MoB or, at least, of the similar level. Polar bears in Everfrost (probably starting at 53-54). Specialization skills passively reduce the amount of manathat is consumed when casting spells from that school, according to the following formula: ...where "Skill_Value" is the skill point number that the character has in the associated specialization skill, and "Percentage_Reduction" is the perentage of man… If the plane is full poped it will probably be difficult to enter without getting aggro though. However it can be difficult some times, mostly because we don't have a mezz spell avaliable. Smithing 06. Their heals are lesser than clerics and better than shamans, but they share some of the healing/cures spells with the shamans. Use Harmony to split the camp you wish to hunt in and pull the MoBs with either Snare or better yet, Flame Lick. Although druids can't get to the real cash camps in Everquest (such as Hierophant in Sebilis or Howling Stones), we can perform pretty well in this matter. Druids, along with wizards, have the ability to transport their groups to a multitude of zones throughout Norrath and Luclin. Who doesn't like to kill four mobs at the same time, while obtaining full experience for each one? Loot and repeat. Jump to: navigation, search. Be sure that you full buff yourself before entering, it's better if you have clarity II from a friendly enchanter. This page has been accessed 202,159 times. ; Detect Magic: Detects spells and magic items within 60 ft.; Detect Poison: Detects poison in one creature or object. Skill: Target Type: Expansion: Firefist: RNG/17 DRU/6: 1: Increase ATK by 1 (L6) to 11 (L19) … Some things I know I will try out: 1. Permanent pets summoned by players have all of the following characteristics: 1. Even with our handicaps, druids can still perform well at some dungeons: The 4 dungeons listed above are basically the dungeons in which a druid can perform well. Be careful when using this tactic, because being hit by 4 angry MoBs while sitting involves at least 4 critical strikes on your back, and it's not funny !! These drops are refined in different ways depending on what type of drop it is and what the user needs to make. At level 45 and onwards (mostly all the way to 60) you can quadkite roamers near Karnor's Castle. Places to do cycle: You can quad kite or Root/DoT any of the above MoBs. Increase AC by 7 (L19) to 14 (L65), Increase Movement Speed by 57% (L24) to 70% (L50). Jump to: navigation, search. Make a hotkey to ask the following magic resistance decrease buffs: Tell an epic enchanter in your guild to give. This is a drink! I'd get it if I could use it, sadly it's usable by characters that get foraging by virtue of their class (bards, rangers, druids) not race (iksar and wood elves). It does not show the actual places that you can go in P1999 with the addition of the Scars of Velious expansion. 50 onwards, I'm not quite certain as to the best path for a druid. A complete searchable and filterable list of all Restoration Druid Specialization Abilities in World of Warcraft: Shadowlands. Tip (1): To see if you have enough mana to finish a quad, it's better if you first try to kill a MoB solo only with the spells listed above. I'm returning to the game and rolling a druid (eventually I would like to heal in groups/raids for the end game). Snare will 80% of times run out before finishing a quadkite. Druids are a leather class and are limited to that type of armor. Class: ALL We have to deal with this problem with our own strenghts, and remember that we have ports. Charming is the best way to maximize damage output of a druid in raids. You're charming in Plane of Fear: In this case it's easy, just outrun the MoB (it will have. Aside from ports, buffing and powerlevelling, druids can also perform very well on certain zones, as follows. The second problem druids have is the lack of a slow or even a debuff spell, this makes dungeon crawling extremely difficult as a druid and limited to a few dungeons, mostly those that have animals on them. You dont know when a fight could turn into a cinch and you could need it. Notice from author: This guide is made for Vanilla EQ and it's first expansion, The ruins of Kunark. If you're not fighting "hard MoBs" and even in that situations, DoTs can be replaced with another spell and only nuke. Quad-kiting before level 36 is fairly difficult, but it can be done. SESSWR stands for sit-every-six-seconds-while-running-tactic. This is what I did: Having the right spells memorized in a given time can save your life and it will certainly make you a better druid. (Thanks Daldaen for your heavy contribution to this section of the guide). Please note that not all of these NPCs teach the same spells. How should you play your druid to … So i played everquest years ago before there were any expansions to be heard of and now i just got back into the game. Invis, levi and when standing before Karnor's Castle, facing it, go left (north) on the direction of the zone wall (careful some see invis mobs on the way) and levitate back on top of KC - you can reach the top left wall from the edge of the zone (You can also reach the top of Karnor's Castle easily by just levitate from the tunnel that leads to the hidden valley and go straight). Alternate Advancement for Tradeskills 04.

This is a meal! ; Flare: Dazzles one creature (-1 penalty on attack rolls). You get a random spell each time you turn in a parchment or word and it seems like some spells (the crappy ones) have a higher chance to be given to you than the good ones. Increase ATK by 25 (L24) to 40 (L29), http://wiki.project1999.com/index.php?title=Druid/Spells&oldid=270121, Increase Fire Resist by 11 @L1 to 20 @L10, Decrease Hitpoints by 1 @L1 to 3 @L4 per tick, Decrease Movement Speed by 41% @L1 to 55% @L15, Decrease Hitpoints by 35 (L5) to 41 (L11), Decrease Hitpoints by 22 (L5) to 25 (L10), Increase Cold Resist by 11 (L1) to 20 (L10), Decrease Hitpoints by 32 (L9) to 37 (L14), Increase Hitpoints by 26 (L5) to 33 (L18), Increase Damage Shield by 5 (L9) to 6 (L12), Decrease Hitpoints by 88 (L14) to 94 (L20), Increase Movement Speed by 34% (L9) to 55% (L50), Decrease Hitpoints by 94 (L19) to 99 (L24), Decrease Hitpoints by 110 (L19) to 122 (L25), Increase Disease Resist by 19 (L9) to 20 (L10), Increase Poison Resist by 19 (L9) to 20 (L10), Increase Attack Speed by 16% (L19) to 20% (L32), Increase Hitpoints by 84 (L14) to 100 (L30), Teleport to -2706,-1494,-4 in northkarana, Increase Damage Shield by 7 (L19) to 9 (L24), Decrease Hitpoints by 140 (L24) to 162 (L35), Decrease HP when cast by 34 (L24) to 60 (L50), Increase Fire Resist by 34 (L24) to 40 (L30), Increase Movement Speed by 99% (L24) to 115% (L40), Decrease Hitpoints by 112 (L24) to 122 (L29), Increase Hitpoints by 244 (L24) to 270 (L30), Increase Damage Shield by 11 (L29) to 12 (L32), Decrease Hitpoints by 171 (L29) to 182 (L33). But for the purposes of this guide, I will focus on the level 36+ quad kite. See the Travel Guide for Egress/Succor evacuation locations. A bit ahead there should be a single Shiverback (Gorilla). On the top of the hill is a small plateau in which you can set your camp. 1 Druid / Mage 2 Druid / Rogue 3 Druid / Scout 4 Druid / Warden 5 Druid / Warrior A strong hybrid class that provides good defensive buffs, some direct damage abilities, as well as powerful regenerative abilities. Remove the adds. Bats in SolB. That does not necessarily mean keeping everyone at 100% Health or aiming to do so at all times possible. nobody said the path of the druid would be easy. Rank 3 Spells. Druid/Spells/50. Also make a link to this page and send me a PM in P1999 forums so I can keep track of it. However, from "my" experience here and in live, ensnare is less resisted than snare, and so I use it always. They can likewise be affected by group buffs, including songs, if the master has the Pet AffinityAA. Increase HP when cast by 54 (L14) to 105 (L65), TEMPORARY 5: Stacking: Block new spell if slot 1 … ; Cure Minor Wounds: Cures 1 point of damage. Skill: 5 Resist Type: 0 Beneficial: 1 Blockable: 0 Rank: 0 Hate Mod: 0 Hate Override: 0 Crit Chance Cap:-1 Timer ID: 0 Extra: Push Back: 0 Push Up: 0 Recourse ID: 0 Resist Mod: 0 Minimum Resist: 0 Maximum Resist: 0 Partial Resist: 0 Reflectable: 0 Min Viral Time: 0 Max Viral Time: 0 NPC No LoS: 0 All of them drop nice cash/gems/fine steel weapons. 1 Designing a Druid 2 Early levels (character level 1-6) 3 Mid to late levels (character level 7-20) 4 Epic levels 5 Sample builds Attributes: A Druid's primary spell casting attribute is wisdom. Tracking is done by clicking the Tracking button and a list of nearby mobs comes up with their names in … 1st Level. Not much to explain here, just buff up skin, strenght, Firefist, coat and don't forget to damage shield yourself. Sarnak cycle: It involves killing a lot of MoBs from all along the zone. Certain Dwarfs in Butcherblock (they don't hurt your faction) (I personally recommend to do this, great loot and xp). Trivial Component 1 Component 2; 22: It involves sitting every 6 seconds, as the name states. Jump to: navigation, search. The ability to have a pet, heal, nuke and DoT at the same time is only ours. It will increase your regeneration a bit. If you're out of drink, be it a water flask or a brewed Grobb Liquidized Meat, you can use this skill to forage for a Pod of Water. Now we're talking !! Increase Hitpoints by 3 per tick (L9) to 5 per tick (L16) This page has been accessed 87,277 times. Level 30-40: Tigers/tigress in Overthere. Cyclonic Hail - Targeted AE. Problem is that there are a lot of adds around, and it's not easy to finish a quad without having to root other MoBs in way. From 1-50, I have a pretty solid path that won't get much faster. However, it's of little use right now, because (as said above) snare and root don't stack yet, so the only use of this click right now is to finish fleeing MoBs and to snare in raids / groups, while also doing some damage. If you have your Elder Spiritist's Gauntlets you can save the 7th slot for a fire based DoT. Druids also gain the ability to take on animal forms, and some druids make a particular study of this practice, even to the point where they prefer animal form to their natural form. This page has been accessed 93,620 times. And above all, I hope this guide can be useful for new druids and older ones alike. However you will need to wait some time before it can attack again because of the Root. Here are some places you can charm kite in (this is not an extensive list). There are 5 Mobs you can charm on raids so far in P1999: Before charming in raids, it's a good idea to buff up to the teeth, because you will need those extra hitpoints when the pet breaks. To get a Rank 3 Spell from the item, simply right click on the item. On some packs and affixes, you can afford to heal your group between the pulls or let the HoTs tick … If I would need to give you a tip I would say that in most situations you will probably do better simply keeping your +WIS/MANA equipment on, in order to have a larger mana pool. Druid General [edit | edit source] Icon Skill Name Level Cost Cast Time Cooldown Range Skill Effect Upgrade Recover 1 55 MP 2 seconds 250 Restores 40.0 HP to your target and 20.0 HP every 2 seconds for 14.0 seconds. Wisdom is the primary spell-casting attribute for Paladins, Rangers, Beastlords, Clerics, Shaman, and Druids. You can also send me a private message in P1999 boards, my forum handle is Rafaone. Druid These spells are available for the Druid. Crag Spiders in East Karana, near the long windy entrance to Highpass Hold.

Increase HP when cast by 54 (L14) to 105 (L65), TEMPORARY Increase AC by 7 (L19) to 14 (L65), Increase Movement Speed by 57% (L24) to 70% (L50). After that it's of little use since Raptors run too fast to properly use it. Rank 3 CoV spells come from drops in CoV raids. To begin with, I must warn you, the path of the druid is not easy. 4. If you're not level 60 (or at the very least 59) don't bother trying this, because it will be too difficult. Level 111 Spells: Minor Dragontouched Rune Level 112 Spells: Lesser Dragontouched Rune Level 113 Spells: Median Dragontouched Rune Ranger (Max: 200): Distance = (Tracking Skill) x 12 Druid (Max: 125): Distance = (Tracking Skill) x 10 Druid tracking is limited to 20 prior to Plane of Sky patch, and increased to 50 cap with Sky. However it's much better if you wait until the plane is cleared, or, at least, the entrance is cleared. Goblin/Giant/Burynai cycle: You can start looking for Goblin PHs/nameds in the souteast part of the zone, then move west passing the iksar ruins for the giants and then straight north to the hills for the burynai. This is a drink! If you have a lot of time and you are very lucky you can (maybe) get to the gorgons and start killing them for your planar pieces (I have never been so far). The first problem a druid has to face when dungeon crawling is that well ... most dungeons in game are indoors, this means we can't use many of our spells and specially, we can't use Harmony to split MoBs or move through a dungeon like an enchanter would do. This is a drink! Keep Gate memorized all times. From Project 1999 Wiki. If you have your Goblin Gazughi Ring, you can save the 5th slot for buffs or any other thing you may need. I know this can be difficult, because normally you obtain your epic at level 60 or near, and you need blue con and higuer MoBs to train the skill. Druids are masters of nature and healing magic.