Race: ALL, Slot: PRIMARY SECONDARY View User Forum. FYI - drops. Percussion Instrument: 18 At level 52 wizards get the spell Abscond, which will teleport the wizard only to a safe spot within the same zone that the spell is cast in. Druids get this spell at level 24 for themselves and at level 39 for their group, rangers at level 49 for themselves. AC: 7 NPCs - Found 140 NPCs that spawn in Greater Faydark: WT: 1.0 Size: SMALL At level 57 druids get the spell Succor, which is a group evac type spell that takes the entire group to a safe spot within the same zone. Race: ALL, Slot: PRIMARY SECONDARY At the South Western end of the Island is a small Ogre settlement. DMG: 4 The docks of Freeport are usually safe, as long as you stay outside of the Port Authority. Sells basic smithing molds, This particular vendor offers only half the amount of coin that a regular vendor does. The ship heads across the Timorous Deep passing two points of Interest. A few nights ago I logged on and there were 145 people in Greater Faydark. The other, more unusual, entrance to the catacombs is through the arena. His other half, [[Idia... Sells chainmail armor. Skill: Piercing Atk Delay: 24 Effect: Firestrike (Any Slot/Can Equip, Casting Time: Instant) at Level 40 WT: 5.0 Range: 100 Size: LARGE Drop. Also, Watchman Boots have charges of SOW in them, and one of the Shaman Epic Quest boots that you get along the way, Black Fur Boots, have a SOW-like effect on them as well. Race: ALL, Slot: PRIMARY Class: ALL Starting in Greater Faydark has got its problems, but despite that has many benefits as well. WT: 1.0 Size: MEDIUM Race: ALL, Slot: PRIMARY The Icebreaker then takes you to a dock on the mainland (#1 on the map). The only unusual form of teleportation is that shamans are able to make potions that will allow you to be teleported to either Halas area or Feerott. WT: 12.0 Size: LARGE It will help to be familiar with the Zones and Location Command. When returning, follow the same path and swim across the water to the leaving ferries as they head to the mainland. Find (or pay) a friend to teleport you. For example, if you had the key to the Wakening Land, you could teleport to either the Wakening Land or Great Divide, but not to Cobalt Scar (since it is further in). If you stay on the boat, you will pass into the zone called Firiona Vie in Kunark. It's a large island with a mountain on the North end, three mountains along the Southern side corner with a big sandy plane in the middle. Class: ALL except NEC WIZ MAG ENC Slot: CHEST On the dock side of it, though, there are no NPC's (that I know of) that will attack you. SV DISEASE: +3 WT: 0.0 Size: TINY the Lake of Ill Omen shares a spring that feeds both the lake and the small stream that leads down to near the docks. Basically, from Qeynos, the route consists of travelling into Qeynos Hills, Western Karana, Northern Karana, Southern Karana, Lake Rathetear, Rathe Mountains, Feerott, Innothule Swamp, South Ro, Oasis of Marr, North Ro and from there East Freeport. Clerics, when resurrecting a fallen character, will summon you to life at your body, in essence teleporting you to your corpse. Greater Faydark is one of the largest and most confusing regions in all of the world of Norrath. The spell only effects people in the same group and within a certain distance from the bard singing the song. Shamans have the ability to make potions that can be purchased that will cast SOW on the user as well. Although this doesn't really speed up travel going to anyplace, it can greatly speed it up returning to where you started if you were smart enough to bind yourself there. Occasionally you will even find creatures that cast SOW on themselves (the ogres in WK are notorious for this) and can catch you that way. The zone line to Crushbone is found in the northern portion of Gfay. DMG: 4 Race: ALL, Slot: PRIMARY SECONDARY Kunark, The Dreadlands (west). Race: HUM ELF HEF HFL, Slot: PRIMARY SECONDARY The races of Antonica have established a beachhead, nothing more, and once you step out of sight of the nearest guard, you fall prey to the dangers of this continent. Class: ALL except NEC WIZ MAG ENC The ferries travel a short distance into this zone, at which time you need to disembark them and board the large sailing ship, the Maiden Voyage. the Shamanistic Shenannigan Greaves). Located in. The island you arrive at is nicknamed Ogre Junction. From Oasis they leave at the dock along its eastern shore, the same dock that people generally hang out by when hunting in the Oasis. These are the only known portals on the entire continent, as the Combine Empire did not rule this land as they did all the others. You can reach this by following the path past Lesser Faydark to its completion. Following the path across the southern edge of Greater Faydark to the western wall you'll reach Butcherblock Mountains. Skill: Archery Atk Delay: 45 I have on rare occasions seen a guard standing on the main dock, but only rarely. Skill: 2H Slashing Atk Delay: 50 WT: 5.0 Size: MEDIUM Race: BAR TRL OGR, Slot: PRIMARY SECONDARY This song gives faster movement, invisibility, see invisibility, and levitate to all those in the bard's group. Class: ALL except CLR PAL DRU MNK SHM [X] Lesser Faydark [X] Castle Mistmoore [X] Steamfont Mountains [X] Ak'Anon - Serynn Dipity. To the North of Greater Faydark lies Crushbone, although there is no exit on the other side of Crushbone. Even with the boat ride, it is still a very long swim. It then travels without stopping to the dock in Butcherblock Mountains (#1 on my map). They are involved in some quests. Gfay is one massive zone but luckily I can break it down into three different parts which makes it a lot less overwhelming. The rest of the zone is relatively safe, and the only inherently aggressive creatures here are the orcs. They are especially common in the northern part of [[No... 50% @ (155, 1357), 50% @ (1812, 1942), 50% @ (-1278, 1906), 50% @ (2108, 2056), 100% @ (-1308, -1795), 100% @ (-888, 1072), 100% @ (1274, -1455), 100% @ (1718, -978), 100% @ (1274, -1455), 100% @ (1718, -978), Commonly found in both Greater Faydark and Toxxulia. This increases your run speed by double, but only lasts 48 seconds and overwrites any other speed spell you have. P99 solo chanter - crystal caverns - Duration: 1:17:16. Be careful when you enter here, as there is a dragon-like creature named Faydedar that is very often path in the area. Race: ALL, Slot: PRIMARY This area is a small distance from Firiona Vie through a small section of tunnels that lead into the area surrounding the elven beachhead. DMG: 5 This is the Evil stronghold in Kunark. WT: 0.6 Size: SMALL Located on the platform between the Newbie and PoD lift platforms. Finding one's way about Norrath is a task never want for assistance. Quests - Found 24 quests that start in Greater Faydark: Slot: PRIMARY SECONDARY Race: ALL, Slot: PRIMARY SECONDARY Class: ALL except NEC WIZ MAG ENC Skill: 1H Slashing Atk Delay: 35 This is the main page of EQ Scout, a map system developed by Sky Campbell and Levi Johnson for Project 1999, a version of EverQuest made to resemble how the game was played shortly after launch plus the Kunark and Velious expansions.This map system uses the zone files from EverQuest and allows users to fly around and explore. Race: ALL, Slot: PRIMARY SECONDARY WT: 7.5 Size: MEDIUM Improvements Under Development. This is a relatively safe spot to wait, but sometime it is visited by Sand Giants so you need to be on your toes. Skill: 1H Slashing Atk Delay: 42 Slot: PRIMARY SECONDARY WT: 1.5 Size: MEDIUM You require a key from the portal you wish to go to or one deeper into the continent in order to be able to teleport there. Class: WAR PAL RNG SHD BRD ROG It is quite large, and also has the added bonus of being dark at all times with few landmarks to tell where you are at any given time. The passage through Beholder's Maze, Runnyeye, Misty Thicket and Rivervale is complicated by the fact that all evils are KOS in Rivervale. Race: ALL, Slot: PRIMARY Shaman Gate Potions (Assorted) - Shaman with a (very) high. Skill: 1H Blunt Atk Delay: 38 Race: ALL, LORE ITEM WT: 8.5 Size: MEDIUM See. Leaving Freeport, heading east, you will stop at Zachariah Reigh Isle (#2 on the map,) and again at the Island of the Sisters of Erollisi (#10 on the map,) before continuing on to Butcherblock. It is the port by which they all have to use to reach the island continent of Faydwer. When entering the arena, one wall has an opening that leads into the area under the arena, where blood and bones mark those that died within those walls. Race: ALL, Slot: PRIMARY SECONDARY Frontier Mountains and Skyfire Mountains and Warsliks Woods all lie beyond The Overthere and the entrance to a dungeon named Howling Stones maybe be found near the center of the zone. I'll describe the various boat routes so that people know how to get from point to point. Something to consider. Class: ALL except NEC WIZ MAG ENC This lasts much longer than levitate and also adds some other nice bonuses. The relevant spells are Egress and Succor for Druids, Abscond and Evacuate for Wizards, and Levant for Necromancers. AC: 1 WT: 12.0 Size: LARGE Tecmos Deception 6,671 views. Appears to be vendor bought Merchant Kanoldar in Greater Faydark. (Note that the orientation of the Ocean of Tears is reversed from what makes sense, you travel East to West to get from Freeport to Butcherblock). Class: RNG Realize this fact when asking people for ports, as they are not just a matter of quickly porting you somewhere. Class: RNG Class: ALL except BRD ROG The above is a description of the major sections of the game and how the evil races can thrive and travel almost as much as the good races. DMG: 2 Her PH is orc pawn. Skill: 1H Blunt Atk Delay: 35 This is intuitively obvious, but realize that even if a monster can't outrun you, they can still stun you and keep hitting you and, if they do enough damage while you're running away, you will start losing stats and become encumbered, thereby slowing you down enough that you can't outrun them at all. At this spot Faelin Bloodbriar spawns. Class: ROG DMG: 5 Class: ALL LEVEL 5-15 HUNTING GROUNDSLevels 5-10 Butcherblock Mountains. Class: NONE WT: 6.5 Size: MEDIUM - When you forage in this zone you have a chance of getting an Aviak Egg. The "Barrel Barge" leaves from the dock in Oasis of Marr. The ferries each can hold a large number of people, either on the top or on the inside, which you have to swim to reach. First of all, selling and buying items in Kelethin is very easy as it is the only starting city where you don't have to zone at all to reach it. The trip from Freeport to Qeynos is dangerous even for the good races, and the problems are exacerbated for the evil races. There is an extensive tunnel network running beneath the city of Freeport, which the dark races and less-than-legal classes use to get around. Race: ELF HEF, MAGIC ITEM WT: 5.0 Size: MEDIUM Up 2 platforms from newbie lift. Felwithe lies to the east of Crushbone in the southeastern corner of Greater Faydark. The frogloks have a strong presence in the local area, and tuk warriors and the like frequent the area. This means that it sometimes is very difficult to find creatures to hunt, and the only place to meet a good number of creatures to kill is in front of Crushbone, which I already discussed above. 11 posts. Charges: 5 DMG: 9 The reason for this is simple, it takes forever. If you have to pick a side, go to the right, as there is more open area there and it's easier to get around. Site with maps and guides to travelling the world of Everquest by Sony and Verant Interactive. Druids and rangers also get the ability to cast wolf form on themselves and those in their group. Race: ALL, QUEST ITEM Race: ALL, http://wiki.project1999.com/index.php?title=Greater_Faydark&oldid=275283. Guards will assist him even if they would not attack you otherwise. The other problem with Greater Faydark, more of an annoyance really, is that it is vastly overcrowded. The simplest form of porting is Gating, which is gained by many classes, usually with their second spell level. The downside is that they go away (like all other illusions) upon zoning. The path through West Freeport is the simplest. WT: 5.0 Size: MEDIUM Don't ask me to explain, I can't. WT: 3.5 Size: SMALL The ship has a number of barrels attached to its sides, the trick is to find one that is low in the water or at a 45 degree angle. Race: ALL, MAGIC ITEM LORE ITEM It's easy to climb up those barrels and on to what passes for the deck. The down side is that most of the areas near the cities as well as near Crushbone have roaming guards that will attack you. Skill: 1H Slashing Atk Delay: 40 Skill: 2H Slashing Atk Delay: 47 Slot: WAIST At the Junction docks a larger ship may be caught - this is at the larger dock just north of the actual village. Slot: CHEST (currently not working on p1999) The most reliable though? The Spiroc is a parrot race and their city looks much like the Aviak city in South Karana. It is also very near the homes of both the dwarves and the gnomes, so many members of those races are seen here as well. The movement rate given by this spell is much higher than SOW (around half to two-thirds increase) however the spell vanishes if you engage in melee or cast any spells. WT: 1.5 Size: SMALL Lesser Faydark is generally safe, with a few exceptions (the ranger camp). AC: 2 AC: 4 These spells are also used for travel to different places at times. WT: 2.5 Size: MEDIUM First of all, selling and buying items in Kelethin is very easy as it is the only starting city where you don't have to zone at all to reach it. Race: ALL, Slot: PRIMARY SECONDARY By far the most popular method is the spell Spirit of Wolf, commonly called a SOW. Agent of Change is the name. Butcherblock Allakhazam Zone Information. Race: ALL, Slot: RANGE Butcher to Freeport, dock to dock, takes 15 minutes and 35 seconds. STR: +6 DEX: +6 Race: ALL, Slot: PRIMARY SECONDARY AC: 3 DMG: 5 The underside is recommended for travelers who would rather stay unnoticed by the types of people who frequently walk on the docks, and are easy to get on and off of while in the water itself. AC: 3 Also, for other merchants the surrounding area is wonderful as Kelethin has most of the goods necessary to make items (with the occasional short jaunt to Steamfont for smithing supplies). Slot: CHEST DMG: 5 Class: ALL This allows them to move slightly faster than SOW. Class: WAR PAL RNG SHD BRD ROG SHM Race: ALL, Slot: SECONDARY As you can tell from the above example, my wood elf spent a great deal of time travelling here, and the zone is excellent for anyone up to and including about 6th level. Every member in a group needs the key to that port spot, or they will simply be left behind. Race: ALL, WT: 0.0 Size: SMALL WT: 0.8 Size: MEDIUM Of note is a large open area called the Spell Vendor Pavilion, where 51+ spells for all classes may be purchased and spell quests start, a building full of clockwork merchants selling mostly trade supplies, and a bank with two clockwork bankers. STR: +2 INT: +2 Qeynos is not traditionally regarded as a place for evil, and isn't as heavily trafficked, but has a similar infrastructure to Freeport, with an extensive underground network of tunnels tying the city together. As soon as the boat zones, Good travelers should jump off the left side and swim to shore. AC: 3 DMG: 5 Skill: 2H Slashing Atk Delay: 48 Also, for other merchants the surrounding area is wonderful as Kelethin has most of the goods necessary to make items (with the occasional short jaunt to Steamfont for smithing supplies). AC-Gamer 2,258 views. The Faydwer on... 50% @ (-1347, 1524). Some spells are considered "evac" type of spells, short for evacuation. It also lies between the Dark Elf city of Neriak and the swamplands to the south where the Trolls and Ogres reside. Moving quickly on broken ground or over mountainous terrain will result in some serious falls for you and some really serious damage. Left will lead the explorer to the Necromancer, Shadow Knight, and Cleric trainers for Freeport, and beyond them to a secret door that leads into the inn in the southeastern section of East Freeport. » Welcome: Relive the Classic Everquest Experience as it was from 1999 to 2001. I recommend to look at the zone connection maps to figure out what zones you will be passing through to get to where you're headed, and then go to those zone guides and read about what dangers you might face, as well as to get a map and see how to get around that zone. From there it is easy to find your way to the lands beyond. Levels 5-10 Innothule Swamp. Marked out in bones is a path that leads into one of the larger prison cages and to a secret door that leads into the catacombs. Race: ALL, MAGIC ITEM One of the two bends in the corner is where the actual tunnel is, and it is not distinguishable from the rest of the wall. This limits its use, and many people rarely use this spell except when traveling through safe territory. Race: ALL, QUEST ITEM Class: WAR PAL RNG SHD DRU BRD ROG The boat itself then returns through Erud's Crossing, although it does not stop at the dock this time, and then goes back to Qeynos. Class: ALL Erud's Crossing is still a possibility to hunt at, although it's so difficult to get to for the evil races (and the Kerrans might KOS them), that it's probably not worth it. If you take every left turn in the West Freeport zone, you will eventually zone into North Freeport. There is a spell that is occasionally useful to move quickly in short bursts, which is the Spirit of Cheetah. It must be seen to be believed. When hailed, tells you about the harvesters of the Soldiers of Tunare. Class: ALL Found in low level zones throughout Antonica, Odus, and Faydwer. Nav links to Lesser Faydark and Felwithe (from the map of Greater Faydark) have been fixed. They also oppose the Dark Elf … Approximately two-thirds of the way across the southern edge of the zone is the entrance to Lesser Faydark, which is how you get to Steamfont Mountains (take a left once you pass into Lesser Faydark at about 45 degrees and run for about 2 minutes, you'll hit the edge and the zone). AC: 4 I'll talk about moving by foot, boat, and by spell and hopefully provide enough information that, after reading this, you'll be able to move freely around Norrath. Crushbone P99 Zone Information. This isn't really considered true porting, however. It is the home of the wood elves, and is also the newbie area for the wood elves, high elves, and half elves that start out in Kelethin and Felwithe. WT: 9.0 Size: MEDIUM This is apparent with DE Enchanters, who can illusion their appearance but still be KOS from their religion. This dropped off of A giant wasp worker next to Crushbone zone Page top. Faydwer, The Greater Faydark (south). Antonica, The Northern Plains of Karana (south). Good travelers can use this opportunity to swim out to the boat for the return trip. Race: ELF HEF, LORE ITEM It is quite large, and also has the added bonus of being dark at all times with few landmarks to tell where you are at any given time. Between POD lift and Orc lift, standing next to what looks like a grinding wheel. On one of the high platforms on the way to the Rogue guild. Give her Worn Note to receive Faelin`s Ring. This is a false wall, and behind this wall lies a small room with a well, where the Klicknik Queen is known to spawn. Race: ALL, QUEST ITEM DMG: 4 Class: RNG The first is a grave yard of shipwrecks which forms an island. 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